audio
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| audio [2022/12/27 17:11] – created nightmarelyra | audio [2025/07/08 00:39] (current) – nightmarelyra | ||
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| :!: WORK IN PROGRESS :!: | :!: WORK IN PROGRESS :!: | ||
| + | ====== ☆ AUDIO ====== | ||
| - | ==== Audio Quality ==== | + | This page will help you with setting up the audio used in-game and for charting. |
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| + | ------------------------------------------------ | ||
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| + | ==== ☆ Audio Quality ==== | ||
| Its important to use audio that will sound good in game, and be of high enough fidelity where you can actually tell whats going on when charting. Unless no better audio exists, you never wanna go below a 320kbps MP3 in sound quality. Here are some audio sources we recommend: | Its important to use audio that will sound good in game, and be of high enough fidelity where you can actually tell whats going on when charting. Unless no better audio exists, you never wanna go below a 320kbps MP3 in sound quality. Here are some audio sources we recommend: | ||
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| We highly discourage ripping audio from YouTube unless no other audio source exists. Please support the artists also. | We highly discourage ripping audio from YouTube unless no other audio source exists. Please support the artists also. | ||
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| + | ------------------------------------------------ | ||
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| + | ==== ☆ In-game Audio ==== | ||
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| + | After getting good quality audio of the song you want to chart, you want to import it into Reaper. Simply drag and drop it to an empty audio track in your project. Before editing the audio further we recommend setting up the tempo map. | ||
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| + | ------------------------------------------------ | ||
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| + | === Count-in === | ||
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| + | [[tempomap|Once the audio is lined up properly]], you'll want to add a count-in to your song unless it already has one naturally. In most cases, this means a drum sample going "1, 2, 1-2-3-4" | ||
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| + | If you have multitracks or DIY stems, sampling a hi-hat, ride or stick hit from the song itself usually sounds pretty good. Please do not use the techno hi-hat sample that comes with Reaper, it will sound off for anything that isn't techno. | ||
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| + | If a song has a different time signature than 4/4 to start with, you should try matching the count-in to that. For example, a 3/4 rhythm would be "1, 2, 1-2-3-1-2-3" | ||
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| + | ------------------------------------------------ | ||
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| + | === Mixing === | ||
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| + | If charting a modern fully produced song, you rarely have to do any mixing. However, for older songs and for multi-tracks you might have to make it louder so it won't be drowned out by the crowd effects in-game. | ||
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| + | To make a track louder without making the audio clip and sound bad, click on the **FX button** and add the **"JS: LOSER/ | ||
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| + | In cases where a part of the song is too quiet, such as a really soft interlude or intro, you can use what is called a **Track Envelope** to make that specific part louder without messing up the rest of the mix. Click the button on the lower left corner of the track with the little **" | ||
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| + | If working with multitracks, | ||
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| + | If working with entirely unmixed multitracks, | ||
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| + | ------------------------------------------------ | ||
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| + | === Rendering === | ||
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| + | {{ : | ||
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| + | * **Sample rate:** 44100hz | ||
| + | * **Channels: | ||
| + | * **Resample mode (if needed):** Best (384pt Sinc - VERY SLOW) | ||
| + | * **Output format:** WAV | ||
| + | * **WAV bit depth:** 16 bit PCM | ||
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| + | Pick a file name and directory and leave the other settings alone, then click the button that says **" | ||
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| + | ------------------------------------------------ | ||
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| + | ==== ☆ DIY Stems ==== | ||
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| + | For songs without multitracks available, DIY stems are very helpful for hearing what is going on in the song better, and on rare occasions might even be good enough to use in-game. Here is how to make those: | ||
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| + | === Full DIY - MVSEP === | ||
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| + | A website which has the newest modules available, though with a waiting que unless you pay them: | ||
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| + | - Go to https:// | ||
| + | - Log in, or make an account if you haven' | ||
| + | - Drag and drop your audio, use the "BS Roformer SW" module, select FLAC and then click separate | ||
| + | - Wait for it to finish and then download | ||
| + | |||
| + | === Full DIY - Demucs === | ||
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| + | This can be done without waiting for a que, but is not as good as the most up to date MVSEP modules: | ||
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| + | - Open this website: https:// | ||
| + | - Click the first box that says !pip install demucs. If you get a message saying the notebook is unauthorized, | ||
| + | - After it finishes, don't click the second box, it's not important. | ||
| + | - The third box has customizable options, including a toggle for MP3 output for the stems (which you want to set to " | ||
| + | - Click the next box that says " | ||
| + | - Skip the second to last box. | ||
| + | - Then, click the last box. Now you should get a dialog box prompting you to choose an audio file. Choose the song you want to generate DIY stems from. | ||
| + | - And now, sit back. Grab a snack, take a break, and let Demucs do its thing. It'll take a while, so cue Jeopardy theme! After a while, a ZIP file containing your stems should start downloading. | ||
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| + | And there you go, now you've got DIY stems to help you with charting! | ||
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| + | ------------------------------------------------ | ||
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| + | === Center Canceling & Isolation === | ||
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| + | This process requires Audacity, which you can get here: https:// | ||
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| + | We recommend version 2.3.0 | ||
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| + | - Select all audio (CTRL+A) | ||
| + | - Go to Effect -> Vocal Removal and Isolation | ||
| + | - Select " | ||
| + | - After it's done adding the effect, export as the desired audio format | ||
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| + | Also make sure to do the same with " | ||
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audio.1672161063.txt.gz · Last modified: 2022/12/27 17:11 by nightmarelyra