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audio [2022/12/27 23:52] nightmarelyraaudio [2025/07/08 00:39] (current) nightmarelyra
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 :!: WORK IN PROGRESS :!: :!: WORK IN PROGRESS :!:
-====== AUDIO ======+====== ☆ AUDIO ======
  
 This page will help you with setting up the audio used in-game and for charting. This page will help you with setting up the audio used in-game and for charting.
  
-==== Audio Quality ====+------------------------------------------------ 
 + 
 +==== ☆ Audio Quality ====
  
 Its important to use audio that will sound good in game, and be of high enough fidelity where you can actually tell whats going on when charting. Unless no better audio exists, you never wanna go below a 320kbps MP3 in sound quality. Here are some audio sources we recommend: Its important to use audio that will sound good in game, and be of high enough fidelity where you can actually tell whats going on when charting. Unless no better audio exists, you never wanna go below a 320kbps MP3 in sound quality. Here are some audio sources we recommend:
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 We highly discourage ripping audio from YouTube unless no other audio source exists. Please support the artists also. We highly discourage ripping audio from YouTube unless no other audio source exists. Please support the artists also.
  
-==== In-game Audio ====+ 
 +------------------------------------------------ 
 + 
 + 
 +==== ☆ In-game Audio ====
  
 After getting good quality audio of the song you want to chart, you want to import it into Reaper. Simply drag and drop it to an empty audio track in your project. Before editing the audio further we recommend setting up the tempo map. After getting good quality audio of the song you want to chart, you want to import it into Reaper. Simply drag and drop it to an empty audio track in your project. Before editing the audio further we recommend setting up the tempo map.
 +
 +
 +------------------------------------------------
 +
  
 === Count-in === === Count-in ===
  
-Once the audio is lined up properly, you'll want to add a count-in to your song unless it already has one naturally. In most cases, this means a drum sample going "1, 2, 1-2-3-4" leading up to the first beat of the song.+[[tempomap|Once the audio is lined up properly]], you'll want to add a count-in to your song unless it already has one naturally. In most cases, this means a drum sample going "1, 2, 1-2-3-4" leading up to the first beat of the song. 
 + 
 +If you have multitracks or DIY stems, sampling a hi-hat, ride or stick hit from the song itself usually sounds pretty good. Please do not use the techno hi-hat sample that comes with Reaper, it will sound off for anything that isn't techno. 
 + 
 +If a song has a different time signature than 4/4 to start with, you should try matching the count-in to that. For example, a 3/4 rhythm would be "1, 2, 1-2-3-1-2-3"
 + 
 + 
 +------------------------------------------------
  
-If you have multitracks or DIY stems, sampling a hi-hat, ride or stick hit from the song itself usually sounds pretty good. 
  
 === Mixing === === Mixing ===
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 If working with entirely unmixed multitracks, we recommend looking up audio mixing tutorials on YouTube or asking someone for help as it is way too much for us to cover on this page. If push come to shove, remember that audio quality always should be the priority over just having multitracks in-game, so if it turns out impossible to mix them well just use them for reference while charting and use the CD mix in Magma. If working with entirely unmixed multitracks, we recommend looking up audio mixing tutorials on YouTube or asking someone for help as it is way too much for us to cover on this page. If push come to shove, remember that audio quality always should be the priority over just having multitracks in-game, so if it turns out impossible to mix them well just use them for reference while charting and use the CD mix in Magma.
 +
 +
 +------------------------------------------------
 +
  
 === Rendering === === Rendering ===
  
-Once everything is done, click and drag your mouse at the top of the screen where the numbers for the beats are, and mark the beginning and end of the song. Then, click **File > Render...** where you'll export your audio. Here are the settings you'll want to use:+{{ :wiki_-_render_settings.jpg?400|}}Once everything is done, click and drag your mouse at the top of the screen where the numbers for the beats are, and mark the beginning and end of the song. Then, click **File > Render...** where you'll export your audio. Here are the settings you'll want to use:
  
   * **Sample rate:** 44100hz   * **Sample rate:** 44100hz
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 Pick a file name and directory and leave the other settings alone, then click the button that says **"Render 1 file..."** to start the render. If you have a modern computer it shouldn't take very long. Once its finished, click the "Open file location" button on the window to see the folder where you put your file. After this, you'll want to put it into your Magma project. Pick a file name and directory and leave the other settings alone, then click the button that says **"Render 1 file..."** to start the render. If you have a modern computer it shouldn't take very long. Once its finished, click the "Open file location" button on the window to see the folder where you put your file. After this, you'll want to put it into your Magma project.
  
-==== DIY Stems ====+ 
 +------------------------------------------------ 
 + 
 + 
 +==== ☆ DIY Stems ====
  
 For songs without multitracks available, DIY stems are very helpful for hearing what is going on in the song better, and on rare occasions might even be good enough to use in-game. Here is how to make those: For songs without multitracks available, DIY stems are very helpful for hearing what is going on in the song better, and on rare occasions might even be good enough to use in-game. Here is how to make those:
  
-=== Full DIY ===+=== Full DIY - MVSEP === 
 + 
 +A website which has the newest modules available, though with a waiting que unless you pay them: 
 + 
 +  - Go to https://mvsep.com/en 
 +  - Log in, or make an account if you haven't already 
 +  - Drag and drop your audio, use the "BS Roformer SW" module, select FLAC and then click separate 
 +  - Wait for it to finish and then download 
 + 
 +=== Full DIY - Demucs === 
 + 
 +This can be done without waiting for a que, but is not as good as the most up to date MVSEP modules: 
   - Open this website: https://colab.research.google.com/drive/1dC9nVxk3V_VPjUADsnFu8EiT-xnU1tGH#scrollTo=kMKN9BN4r37E   - Open this website: https://colab.research.google.com/drive/1dC9nVxk3V_VPjUADsnFu8EiT-xnU1tGH#scrollTo=kMKN9BN4r37E
   - Click the first box that says !pip install demucs. If you get a message saying the notebook is unauthorized, hit "Run anyway".   - Click the first box that says !pip install demucs. If you get a message saying the notebook is unauthorized, hit "Run anyway".
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 And there you go, now you've got DIY stems to help you with charting! And there you go, now you've got DIY stems to help you with charting!
  
-=== Center Canceling ===+ 
 +------------------------------------------------ 
 + 
 + 
 +=== Center Canceling & Isolation ===
  
 This process requires Audacity, which you can get here: https://www.fosshub.com/Audacity-old.html This process requires Audacity, which you can get here: https://www.fosshub.com/Audacity-old.html
audio.1672185136.txt.gz · Last modified: 2022/12/27 23:52 by nightmarelyra