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big_rock_endings [2025/04/06 02:09] nightmarelyrabig_rock_endings [2025/07/24 01:20] (current) nightmarelyra
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-=== Events ===+{{ :wiki_-_bre_events.jpg?200|}}=== Events ===
  
 Go to the place where you want the BRE lanes to start, and place a [coda] text event. Go to the place where you want the BRE lanes to start, and place a [coda] text event.
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 You'll also want to put the [prc_bre] practice section on or before that point. You'll also want to put the [prc_bre] practice section on or before that point.
  
---------+<color #ffffff>-</color>
  
 === Guitar/Bass/Drums/5-Lane Keys === === Guitar/Bass/Drums/5-Lane Keys ===
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 Add notes in all 5 tracks marked as "BRE" or "DRUM FILL", then extend their length as wanted. Do not mark the final note of the audio, as mentioned earlier. Add notes in all 5 tracks marked as "BRE" or "DRUM FILL", then extend their length as wanted. Do not mark the final note of the audio, as mentioned earlier.
  
---------+<color #ffffff>-</color>
  
 === Pro Keys === === Pro Keys ===
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 Do not put this note in on reductions; it will add the BRE lanes to the reductions automatically in-game. Do not put this note in on reductions; it will add the BRE lanes to the reductions automatically in-game.
  
---------+<color #ffffff>-</color> 
 + 
 +=== Pro Guitar/Bass === 
 + 
 +For **Pro Guitar**, add notes in all 6 tracks marked as "BRE", then make sure all notes are the same length as the others. For **Pro Bass**, only add the notes to the first 4 strings since Pro Bass charts only use those 4. 
 + 
 +<color #ffffff>-</color>
  
 === Vocals === === Vocals ===
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 +=== More Than One Final Note ===
 +
 +You can have more than just one note after the end of the BRE lane, and sometimes it will feel weird to not include a little bit of the audio before the final hit. Use your best judgement to determine how much should be actually played after the BRE lane jamming stops, and look at official examples for reference.
big_rock_endings.1743905373.txt.gz · Last modified: 2025/04/06 02:09 by nightmarelyra