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keys [2025/04/06 00:41] nightmarelyrakeys [2025/04/06 01:11] (current) nightmarelyra
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 ==== Layout ==== ==== Layout ====
 +{{ ::wiki_-_pro_keys_layout.jpg |}}
 +
 +  - **Notes** - Where you put the playable notes, between MIDI notes C2 and C4. All notes can be used on all difficulties here.
 +  - **Range Shift** - Due to game limitations, it can only show part of the range on screen at the time. When one of these notes are placed, it changes the visible range. More info down below.
 +  - **Solo Marker** - Marks the duration of the note as a solo, meaning it will count your note-hit progress for the section and give you a bonus in-game.
 +  - **Overdrive** - [[overdrive|See its own page for detailed explanation]]. Make sure its identical between Pro and 5-lane!
 +  - **BRE** - See its own page for detailed explanation
 +  - **Glissando** - Makes notes for the duration of it easier to hit, for use for parts where you slide your finger across the keys quickly.
 +  - **Trill** - Creates a "trill lane" for the duration of it, used for parts with quick shifting between two different notes that would be hard to play consistently otherwise. Use sparingly!
 +
 +Some of these will be explained in greater detail later.
 +
 +On the bottom of the MIDI editor window there are additional options next to the play button:
 +
 +{{:wiki_-_grid.jpg|}}
 +
 +  * **Grid (A)** - The note density when placing notes. In most cases its fine at 1/16th, but you might sometimes need to change it to 1/32th for faster songs. You can also type in the grid yourself, allowing you to use custom ones if necessary for extremely complex songs.
 +  * **Grid (B)** - Changes which rhythm the grid uses. Straight is the default. Triplet is often used in Blues, Swing is often used in Jazz, and Dotted is very rarely used at all.
 +
 +--------
 +
 +==== Range Shifts ====
 :!: **WORK IN PROGRESS!** :!: :!: **WORK IN PROGRESS!** :!:
  
 -------- --------
  
-==== Lane Shifts ====+==== Glissandos ==== 
 +:!: **WORK IN PROGRESS!** :!: 
 + 
 +-------- 
 + 
 +==== Trill Markers ====
 :!: **WORK IN PROGRESS!** :!: :!: **WORK IN PROGRESS!** :!:
  
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 ==== Pro-specific Reduction Rules ==== ==== Pro-specific Reduction Rules ====
 :!: **WORK IN PROGRESS!** :!: :!: **WORK IN PROGRESS!** :!:
 +
 +While most reduction rules are similar or identical to that of the 5-lane chart, there are some things to keep in mind specifically for Pro Keys.
 +
 +Overdrive, glissando, trill, solo and BRE markers are only for Expert. Most of them carry over to reductions automatically, though glissando and trill lanes do not work on reductions.
 +
 +Range shifts work on reductions, but only Hard is allow to change from the initial range set at the start of the song.
  
 -------- --------
  
 === Hard === === Hard ===
 +
 +  * **No 4-note chords** - 
 +  * **No octave chords** - 
 +  * **Avoid fast octave jumps** -
 +  * **Avoid quick patterns into or between chords** - 
  
 -------- --------
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 ===== 5-LANE KEYS ===== ===== 5-LANE KEYS =====
  
-5-Lane is a version of the Keys compressed down to 5-button gameplay, playable on both a plastic guitar and a MIDI keyboard. This aims to be a very similar gameplay experience to that of the 5-lane Guitar and Bass charts, and in general follow most of the same rules. You'll usually want to chart Pro Keys first, then do 5-lane using the Pro chart as a reference.+5-Lane is a version of the Keys compressed down to 5-button gameplay, playable on both a plastic guitar and a MIDI keyboard. [[guitar_bass|This aims to be a very similar gameplay experience to that of the 5-lane Guitar and Bass charts, and in general follow most of the same rules.]] You'll usually want to chart Pro Keys first, then do 5-lane using the Pro chart as a reference.
  
 Here are the biggest differences between 5-Lane Keys and 5-Lane Guitar & Bass rules: Here are the biggest differences between 5-Lane Keys and 5-Lane Guitar & Bass rules:
 +
 +--------
  
 === Chords === === Chords ===
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 Medium and Easy difficulty on Keys can still use all 5 note colors. This in general makes Keys reductions faster to do, as you don't have to wrap stuff as often. Medium and Easy difficulty on Keys can still use all 5 note colors. This in general makes Keys reductions faster to do, as you don't have to wrap stuff as often.
 +
 +Hard can use some 3-note chords if they're easy shapes, and Medium can use some Red-Orange and Green-Blue chords for 5-lane Keys. However, use them with caution; avoid quick jumps involving them and the like.
  
 -------- --------
  
  
keys.1743900103.txt.gz · Last modified: 2025/04/06 00:41 by nightmarelyra