User Tools

Site Tools


keys

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
keys [2025/04/06 00:41] – nightmarelyrakeys [2026/10/01 03:19] (current) – nightmarelyra
Line 40: Line 40:
  
 ==== Layout ==== ==== Layout ====
 +{{ ::wiki_-_pro_keys_layout.jpg |}}
 +
 +  - **Notes** - Where you put the playable notes, between MIDI notes C2 and C4. All notes can be used on all difficulties here.
 +  - **Range Shift** - Due to game limitations, it can only show part of the range on screen at the time. When one of these notes are placed, it changes the visible range. More info down below.
 +  - **Solo Marker** - Marks the duration of the note as a solo, meaning it will count your note-hit progress for the section and give you a bonus in-game.
 +  - **Overdrive** - [[overdrive|See its own page for detailed explanation]]. Make sure its identical between Pro and 5-lane!
 +  - **BRE** - See its own page for detailed explanation
 +  - **Glissando** - Makes notes for the duration of it easier to hit, for use for parts where you slide your finger across the keys quickly.
 +  - **Trill** - Creates a "trill lane" for the duration of it, used for parts with quick shifting between two different notes that would be hard to play consistently otherwise. Use sparingly!
 +
 +Some of these will be explained in greater detail later.
 +
 +On the bottom of the MIDI editor window there are additional options next to the play button:
 +
 +{{:wiki_-_grid.jpg|}}
 +
 +  * **Grid (A)** - The note density when placing notes. In most cases its fine at 1/16th, but you might sometimes need to change it to 1/32th for faster songs. You can also type in the grid yourself, allowing you to use custom ones if necessary for extremely complex songs.
 +  * **Grid (B)** - Changes which rhythm the grid uses. Straight is the default. Triplet is often used in Blues, Swing is often used in Jazz, and Dotted is very rarely used at all.
 +
 +--------
 +
 +==== Range Shifts ====
 :!: **WORK IN PROGRESS!** :!: :!: **WORK IN PROGRESS!** :!:
 +
 +Due to game limitations, you can only show a little over half of an octave of the keyboard at once. As such, you need range notes to tell the game which part of the highway to show at any given time.
 +
 +The supported ranges are as follows:
 +
 +  * **A2-C4 Range** (MIDI note 9)
 +  * **G2-B3 Range** (MIDI note 7)
 +  * **F2-A3 Range** (MIDI note 5)
 +  * **E2-G3# Rang**e (MIDI note 4)
 +  * **D2-F3# Range** (MIDI note 2)
 +  * **C2-E3 Range** (MIDI note 0)
 +
 +First, find out which range best fits at the start of the song, as you always need to have at least one range marker in your chart. Then, add additional ones if needed.
 +
 +=== Limitations ===
 +
 +  * **Range shifts cannot happen on a black key** - For whatever reason this will make it so the range shift graphic doesn't show up properly in-game.
 +  * **Range shifts should not happen too close to a note outside of the current range** - This will make it look like it "hangs" of the side of the chart. In most cases try and at least have a measure between the range shift and a note that will only fit within the new range.
  
 -------- --------
  
-==== Lane Shifts ====+==== Glissandos ==== 
 +:!: **WORK IN PROGRESS!** :!: 
 + 
 +-------- 
 + 
 +==== Trill Markers ====
 :!: **WORK IN PROGRESS!** :!: :!: **WORK IN PROGRESS!** :!:
  
Line 51: Line 96:
 ==== Pro-specific Reduction Rules ==== ==== Pro-specific Reduction Rules ====
 :!: **WORK IN PROGRESS!** :!: :!: **WORK IN PROGRESS!** :!:
 +
 +While most reduction rules are similar or identical to that of the 5-lane chart, there are some things to keep in mind specifically for Pro Keys.
 +
 +Overdrive, glissando, trill, solo and BRE markers are only for Expert. Most of them carry over to reductions automatically, though glissando and trill lanes do not work on reductions.
 +
 +Range shifts work on reductions, but only Hard is allow to change from the initial range set at the start of the song.
  
 -------- --------
  
 === Hard === === Hard ===
 +
 +  * **No 4-note chords** - 
 +  * **No octave chords** - 
 +  * **Avoid fast octave jumps** -
 +  * **Avoid quick patterns into or between chords** - 
  
 -------- --------
  
 === Medium === === Medium ===
 +
 +  * **Max 2-note chords** -
 +  * **Make extra room before and after chords** -
  
 -------- --------
  
 === Easy === === Easy ===
 +
 +  * **No chords** - Only single notes allowed, like with Guitar and Bass
  
 -------- --------
Line 68: Line 129:
 ===== 5-LANE KEYS ===== ===== 5-LANE KEYS =====
  
-5-Lane is a version of the Keys compressed down to 5-button gameplay, playable on both a plastic guitar and a MIDI keyboard. This aims to be a very similar gameplay experience to that of the 5-lane Guitar and Bass charts, and in general follow most of the same rules. You'll usually want to chart Pro Keys first, then do 5-lane using the Pro chart as a reference.+5-Lane is a version of the Keys compressed down to 5-button gameplay, playable on both a plastic guitar and a MIDI keyboard. [[guitar_bass|This aims to be a very similar gameplay experience to that of the 5-lane Guitar and Bass charts, and in general follow most of the same rules.]] You'll usually want to chart Pro Keys first, then do 5-lane using the Pro chart as a reference.
  
 Here are the biggest differences between 5-Lane Keys and 5-Lane Guitar & Bass rules: Here are the biggest differences between 5-Lane Keys and 5-Lane Guitar & Bass rules:
 +
 +--------
  
 === Chords === === Chords ===
Line 96: Line 159:
  
 Medium and Easy difficulty on Keys can still use all 5 note colors. This in general makes Keys reductions faster to do, as you don't have to wrap stuff as often. Medium and Easy difficulty on Keys can still use all 5 note colors. This in general makes Keys reductions faster to do, as you don't have to wrap stuff as often.
 +
 +Hard can use some 3-note chords if they're easy shapes, and Medium can use some Red-Orange and Green-Blue chords for 5-lane Keys. However, use them with caution; avoid quick jumps involving them and the like.
  
 -------- --------
  
  
keys.1743900103.txt.gz · Last modified: by nightmarelyra