keys
Differences
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| keys [2025/04/06 00:41] – nightmarelyra | keys [2025/04/06 01:11] (current) – nightmarelyra | ||
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| ==== Layout ==== | ==== Layout ==== | ||
| + | {{ :: | ||
| + | |||
| + | - **Notes** - Where you put the playable notes, between MIDI notes C2 and C4. All notes can be used on all difficulties here. | ||
| + | - **Range Shift** - Due to game limitations, | ||
| + | - **Solo Marker** - Marks the duration of the note as a solo, meaning it will count your note-hit progress for the section and give you a bonus in-game. | ||
| + | - **Overdrive** - [[overdrive|See its own page for detailed explanation]]. Make sure its identical between Pro and 5-lane! | ||
| + | - **BRE** - See its own page for detailed explanation | ||
| + | - **Glissando** - Makes notes for the duration of it easier to hit, for use for parts where you slide your finger across the keys quickly. | ||
| + | - **Trill** - Creates a "trill lane" for the duration of it, used for parts with quick shifting between two different notes that would be hard to play consistently otherwise. Use sparingly! | ||
| + | |||
| + | Some of these will be explained in greater detail later. | ||
| + | |||
| + | On the bottom of the MIDI editor window there are additional options next to the play button: | ||
| + | |||
| + | {{: | ||
| + | |||
| + | * **Grid (A)** - The note density when placing notes. In most cases its fine at 1/16th, but you might sometimes need to change it to 1/32th for faster songs. You can also type in the grid yourself, allowing you to use custom ones if necessary for extremely complex songs. | ||
| + | * **Grid (B)** - Changes which rhythm the grid uses. Straight is the default. Triplet is often used in Blues, Swing is often used in Jazz, and Dotted is very rarely used at all. | ||
| + | |||
| + | -------- | ||
| + | |||
| + | ==== Range Shifts ==== | ||
| :!: **WORK IN PROGRESS!** :!: | :!: **WORK IN PROGRESS!** :!: | ||
| -------- | -------- | ||
| - | ==== Lane Shifts | + | ==== Glissandos ==== |
| + | :!: **WORK IN PROGRESS!** :!: | ||
| + | |||
| + | -------- | ||
| + | |||
| + | ==== Trill Markers | ||
| :!: **WORK IN PROGRESS!** :!: | :!: **WORK IN PROGRESS!** :!: | ||
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| ==== Pro-specific Reduction Rules ==== | ==== Pro-specific Reduction Rules ==== | ||
| :!: **WORK IN PROGRESS!** :!: | :!: **WORK IN PROGRESS!** :!: | ||
| + | |||
| + | While most reduction rules are similar or identical to that of the 5-lane chart, there are some things to keep in mind specifically for Pro Keys. | ||
| + | |||
| + | Overdrive, glissando, trill, solo and BRE markers are only for Expert. Most of them carry over to reductions automatically, | ||
| + | |||
| + | Range shifts work on reductions, but only Hard is allow to change from the initial range set at the start of the song. | ||
| -------- | -------- | ||
| === Hard === | === Hard === | ||
| + | |||
| + | * **No 4-note chords** - | ||
| + | * **No octave chords** - | ||
| + | * **Avoid fast octave jumps** - | ||
| + | * **Avoid quick patterns into or between chords** - | ||
| -------- | -------- | ||
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| ===== 5-LANE KEYS ===== | ===== 5-LANE KEYS ===== | ||
| - | 5-Lane is a version of the Keys compressed down to 5-button gameplay, playable on both a plastic guitar and a MIDI keyboard. This aims to be a very similar gameplay experience to that of the 5-lane Guitar and Bass charts, and in general follow most of the same rules. You'll usually want to chart Pro Keys first, then do 5-lane using the Pro chart as a reference. | + | 5-Lane is a version of the Keys compressed down to 5-button gameplay, playable on both a plastic guitar and a MIDI keyboard. |
| Here are the biggest differences between 5-Lane Keys and 5-Lane Guitar & Bass rules: | Here are the biggest differences between 5-Lane Keys and 5-Lane Guitar & Bass rules: | ||
| + | |||
| + | -------- | ||
| === Chords === | === Chords === | ||
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| Medium and Easy difficulty on Keys can still use all 5 note colors. This in general makes Keys reductions faster to do, as you don't have to wrap stuff as often. | Medium and Easy difficulty on Keys can still use all 5 note colors. This in general makes Keys reductions faster to do, as you don't have to wrap stuff as often. | ||
| + | |||
| + | Hard can use some 3-note chords if they' | ||
| -------- | -------- | ||
keys.1743900103.txt.gz · Last modified: 2025/04/06 00:41 by nightmarelyra