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keys [2025/04/06 01:03] – nightmarelyrakeys [2026/10/01 03:19] (current) – nightmarelyra
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 ==== Range Shifts ==== ==== Range Shifts ====
 :!: **WORK IN PROGRESS!** :!: :!: **WORK IN PROGRESS!** :!:
 +
 +Due to game limitations, you can only show a little over half of an octave of the keyboard at once. As such, you need range notes to tell the game which part of the highway to show at any given time.
 +
 +The supported ranges are as follows:
 +
 +  * **A2-C4 Range** (MIDI note 9)
 +  * **G2-B3 Range** (MIDI note 7)
 +  * **F2-A3 Range** (MIDI note 5)
 +  * **E2-G3# Rang**e (MIDI note 4)
 +  * **D2-F3# Range** (MIDI note 2)
 +  * **C2-E3 Range** (MIDI note 0)
 +
 +First, find out which range best fits at the start of the song, as you always need to have at least one range marker in your chart. Then, add additional ones if needed.
 +
 +=== Limitations ===
 +
 +  * **Range shifts cannot happen on a black key** - For whatever reason this will make it so the range shift graphic doesn't show up properly in-game.
 +  * **Range shifts should not happen too close to a note outside of the current range** - This will make it look like it "hangs" of the side of the chart. In most cases try and at least have a measure between the range shift and a note that will only fit within the new range.
  
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 ==== Pro-specific Reduction Rules ==== ==== Pro-specific Reduction Rules ====
 :!: **WORK IN PROGRESS!** :!: :!: **WORK IN PROGRESS!** :!:
 +
 +While most reduction rules are similar or identical to that of the 5-lane chart, there are some things to keep in mind specifically for Pro Keys.
 +
 +Overdrive, glissando, trill, solo and BRE markers are only for Expert. Most of them carry over to reductions automatically, though glissando and trill lanes do not work on reductions.
 +
 +Range shifts work on reductions, but only Hard is allow to change from the initial range set at the start of the song.
  
 -------- --------
  
 === Hard === === Hard ===
 +
 +  * **No 4-note chords** - 
 +  * **No octave chords** - 
 +  * **Avoid fast octave jumps** -
 +  * **Avoid quick patterns into or between chords** - 
  
 -------- --------
  
 === Medium === === Medium ===
 +
 +  * **Max 2-note chords** -
 +  * **Make extra room before and after chords** -
  
 -------- --------
  
 === Easy === === Easy ===
 +
 +  * **No chords** - Only single notes allowed, like with Guitar and Bass
  
 -------- --------
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 Medium and Easy difficulty on Keys can still use all 5 note colors. This in general makes Keys reductions faster to do, as you don't have to wrap stuff as often. Medium and Easy difficulty on Keys can still use all 5 note colors. This in general makes Keys reductions faster to do, as you don't have to wrap stuff as often.
 +
 +Hard can use some 3-note chords if they're easy shapes, and Medium can use some Red-Orange and Green-Blue chords for 5-lane Keys. However, use them with caution; avoid quick jumps involving them and the like.
  
 -------- --------
  
  
keys.1743901399.txt.gz · Last modified: by nightmarelyra