User Tools

Site Tools


keys

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
keys [2025/04/06 01:11] – nightmarelyrakeys [2026/10/01 03:19] (current) – nightmarelyra
Line 63: Line 63:
 ==== Range Shifts ==== ==== Range Shifts ====
 :!: **WORK IN PROGRESS!** :!: :!: **WORK IN PROGRESS!** :!:
 +
 +Due to game limitations, you can only show a little over half of an octave of the keyboard at once. As such, you need range notes to tell the game which part of the highway to show at any given time.
 +
 +The supported ranges are as follows:
 +
 +  * **A2-C4 Range** (MIDI note 9)
 +  * **G2-B3 Range** (MIDI note 7)
 +  * **F2-A3 Range** (MIDI note 5)
 +  * **E2-G3# Rang**e (MIDI note 4)
 +  * **D2-F3# Range** (MIDI note 2)
 +  * **C2-E3 Range** (MIDI note 0)
 +
 +First, find out which range best fits at the start of the song, as you always need to have at least one range marker in your chart. Then, add additional ones if needed.
 +
 +=== Limitations ===
 +
 +  * **Range shifts cannot happen on a black key** - For whatever reason this will make it so the range shift graphic doesn't show up properly in-game.
 +  * **Range shifts should not happen too close to a note outside of the current range** - This will make it look like it "hangs" of the side of the chart. In most cases try and at least have a measure between the range shift and a note that will only fit within the new range.
  
 -------- --------
Line 97: Line 115:
  
 === Medium === === Medium ===
 +
 +  * **Max 2-note chords** -
 +  * **Make extra room before and after chords** -
  
 -------- --------
  
 === Easy === === Easy ===
 +
 +  * **No chords** - Only single notes allowed, like with Guitar and Bass
  
 -------- --------
keys.1743901895.txt.gz · Last modified: by nightmarelyra