venue
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| venue [2025/04/11 06:47] – nightmarelyra | venue [2025/04/15 03:44] (current) – nightmarelyra | ||
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| ====== ☆ VENUE - BASICS ====== | ====== ☆ VENUE - BASICS ====== | ||
| - | | **Basics** | [[venue_camera|Camera]] | Lights | Post-Processing | | + | | **Basics** | [[venue_camera|Camera]] |
| :!: **WORK IN PROGRESS** :!: | :!: **WORK IN PROGRESS** :!: | ||
| Line 12: | Line 12: | ||
| ------------- | ------------- | ||
| - | ==== ☆ Rock Band 3 Style ==== | + | ==== ☆ ROCK BAND 3 STYLE ==== |
| - | This is primarily done via Reaper, using text events and some MIDI notes | + | This is primarily done via Reaper, using text events and some MIDI notes. The guides on the wiki will refer to this method primarily. |
| ------------- | ------------- | ||
| - | ==== ☆ Rock Band 2 Style ==== | + | ==== ☆ ROCK BAND 2 STYLE ==== |
| :!: Add info here on how to do this and what program to use :!: | :!: Add info here on how to do this and what program to use :!: | ||
| Line 24: | Line 24: | ||
| ------------- | ------------- | ||
| - | ==== ☆ The Basics | + | ==== ☆ LAYOUT ==== |
| + | :!: Will add pictures :!: | ||
| + | |||
| + | * **Singalong Notes** - Place these when you want other characters than the vocalist to also use lipsync animation. Be aware that if you have Harmonies authored, by default Guitar will always be HARM2, Bass will be HARM3 (or HARM1 if no HARM3 is charted), and Drums will be HARM1. Keys will take over for either Guitar or Bass's lipsync. | ||
| + | |||
| + | |||
| + | * **Spotlights** - These creates a spotlight at the desired character for the duration of the MIDI note. The spotlight takes a short moment to activate fully, so we recommend having them start a 16th triplet early to account for this. | ||
| + | |||
| + | |||
| + | * **Text Events** - Where you put most of the authoring for the venue. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | |||
| + | ==== ☆ THE BASICS | ||
| Creating the venue is essentially like being a music video director and stage show programmer at the same time, with your goal being to make something that fits the song and makes for a better experience for players and spectators alike. | Creating the venue is essentially like being a music video director and stage show programmer at the same time, with your goal being to make something that fits the song and makes for a better experience for players and spectators alike. | ||
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| * **Take inspiration from official music videos and live recordings** - Sometimes it can look real nice to try and recreate memorable visuals from real life performances of the song. Even if you can't recreate something 1:1, having an approximation of it can still serve as a fun reference and a good way to create the bedrock for your venue. | * **Take inspiration from official music videos and live recordings** - Sometimes it can look real nice to try and recreate memorable visuals from real life performances of the song. Even if you can't recreate something 1:1, having an approximation of it can still serve as a fun reference and a good way to create the bedrock for your venue. | ||
| - | Further down we will go into more detail about what each camera, light and post-proc event looks like in-game. | + | We will go into more detail about what each [[venue_camera|camera]], [[venue_lights|light]] and [[venue_post_proc|post-proc]] event looks like in-game |
| ------------- | ------------- | ||
| - | ==== ☆ Layout | + | ==== ☆ SINGALONG NOTES ==== |
| - | :!: Will add pictures | + | FIXME Add pictures |
| - | * **Singalong Notes** - Place these when you want other characters than the vocalist to also use lipsync animation. Be aware that if you have Harmonies authored, by default Guitar will always be HARM2, Bass will be HARM3 (or HARM1 if no HARM3 is charted), and Drums will be HARM1. Keys will take over for either Guitar or Bass's lipsync. | ||
| + | These MIDI notes will tell characters other than the lead vocalist to activate lipsync animations for the duration of them. By default everyone but the lead vocalist will instead do unrelated face animations while playing, hence why you need to specify this to the game. | ||
| - | * **Spotlights** - These creates a spotlight at the desired character for the duration of the MIDI note. The spotlight takes a short moment to activate fully, so we recommend having them start a 16th triplet early to account for this. | + | There are three different |
| + | ------------- | ||
| - | | + | === Who sings what - Number of Harmonies === |
| + | |||
| + | Depending on if you have just solo vocals, two-part harmonies or three-part harmonies, it changes who lipsyncs what part: | ||
| + | |||
| + | | ||
| + | * **Two-Part Harmonies** - Guitarist lipsyncs HARM2, everyone else lipsyncs HARM1 | ||
| + | * **Three-Part Harmonies** - Guitarist lipsyncs HARM2, Bassist lipsyncs HARM3, Vocalist Drummer lipsyncs HARM1 | ||
| + | |||
| + | Keep these in mind when authoring your venue. [[https:// | ||
| + | |||
| + | ------------- | ||
| + | |||
| + | === Who sings what - Band Lineup === | ||
| + | |||
| + | You might have noticed we haven' | ||
| + | |||
| + | * Guitar and Keys - Keys lipsyncs Bass singalong | ||
| + | * Bass and Keys - Keys lipsyncs Guitar singalong | ||
| + | |||
| + | Be sure to author the camera cuts in the venue to account for this, and keep things like stacking priorities in mind; Keys shots will always have priority over Guitar and Bass shots, for example. | ||
| + | |||
| + | This can be an absolute nightmare to deal with for songs with multiple lead vocalists, such as a song with several rappers having their own verses. In those cases, we recommend building a dummy file with just solo vocals or all parts on every harmony, then extracting the milo animation file using ConTools and using that instead, with both Guitar and Bass lipsync markers active. Use creative camera cuts to hide that both members are lipsyncing. | ||
| + | |||
| + | ------------- | ||
| + | |||
| + | ==== ☆ PYROTECHNICS ==== | ||
| + | |||
| + | You can add pyrotechnics to your stage show using one of two text events: | ||
| + | |||
| + | * **[bonusfx]** - Makes the pyro go off | ||
| + | * **[bonusfx_optional]** - Only makes the pyro go off if you're in the green on your performance meter | ||
| + | |||
| + | Adding pyro can add a nice, dramatic flair to your venue, especially in Rock and Metal songs. Put them at the start of choruses, breakdowns, solos and wherever you want to make it pop. The pyro also goes off automatically at the end of a Big Rock Ending if you hit the final note, wether or not you have an event for it in the venue. | ||
| + | |||
| + | Pyro looks different between different stages, for example having firework sprinklers on smaller stages or huge fireballs on bigger ones. | ||
| + | |||
| + | ------------- | ||
| + | |||
| + | ==== ☆ AUTOGENERATED VENUES ==== | ||
| + | |||
| + | Harmonix built a system that allows the game to automatically generate a venue for you, if no authored venue is found in your MIDI when building. HOWEVER: | ||
| + | |||
| + | {{ :: | ||
| + | |||
| + | Using autogenerated camera cuts or lights as //a base to work off of// is fine in moderation, but the wacky results you get from full autogen has that AI-generated stench all over it. | ||
| + | |||
| + | You can select which vague theme for it to use for this in Magma. For the love of all gods and deities there is, //NEVER EVER// use the " | ||
| + | |||
| + | Even a minimal, low effort custom venue is miles better than anything that can be auto-generated. | ||
| ------------- | ------------- | ||
venue.1744354028.txt.gz · Last modified: 2025/04/11 06:47 by nightmarelyra