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venue [2025/04/15 03:08] nightmarelyravenue [2025/04/15 03:44] (current) nightmarelyra
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-==== ☆ ROCK BAND2 STYLE ====+==== ☆ ROCK BAND 2 STYLE ====
  
 :!: Add info here on how to do this and what program to use :!: :!: Add info here on how to do this and what program to use :!:
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 We will go into more detail about what each [[venue_camera|camera]], [[venue_lights|light]] and [[venue_post_proc|post-proc]] event looks like in-game on their own respective pages. We will go into more detail about what each [[venue_camera|camera]], [[venue_lights|light]] and [[venue_post_proc|post-proc]] event looks like in-game on their own respective pages.
 +
 +-------------
 +
 +==== ☆ SINGALONG NOTES ====
 +FIXME Add pictures FIXME
 +
 +
 +These MIDI notes will tell characters other than the lead vocalist to activate lipsync animations for the duration of them. By default everyone but the lead vocalist will instead do unrelated face animations while playing, hence why you need to specify this to the game.
 +
 +There are three different MIDI notes for singalongs; guitarist, bassist and drummer. These do not decide who sings what however, it only activates their animations.
 +
 +-------------
 +
 +=== Who sings what - Number of Harmonies ===
 +
 +Depending on if you have just solo vocals, two-part harmonies or three-part harmonies, it changes who lipsyncs what part:
 +
 +  * **Solo vocals** - Everyone lipsyncs the same part
 +  * **Two-Part Harmonies** - Guitarist lipsyncs HARM2, everyone else lipsyncs HARM1
 +  * **Three-Part Harmonies** - Guitarist lipsyncs HARM2, Bassist lipsyncs HARM3, Vocalist Drummer lipsyncs HARM1
 +
 +Keep these in mind when authoring your venue. [[https://github.com/trojannemo/Nautilus|You can also change this by editing the DTA, using the external MiloMod software bundled with ConTools.]]
 +
 +-------------
 +
 +=== Who sings what - Band Lineup ===
 +
 +You might have noticed we haven't mentioned Keys in all this, and well... this is where stuff gets complicated. Depending on your band lineup in-game, either Bass or Guitar singalong markers gets assigned to Keys instead:
 +
 +  * Guitar and Keys - Keys lipsyncs Bass singalong
 +  * Bass and Keys - Keys lipsyncs Guitar singalong
 +
 +Be sure to author the camera cuts in the venue to account for this, and keep things like stacking priorities in mind; Keys shots will always have priority over Guitar and Bass shots, for example.
 +
 +This can be an absolute nightmare to deal with for songs with multiple lead vocalists, such as a song with several rappers having their own verses. In those cases, we recommend building a dummy file with just solo vocals or all parts on every harmony, then extracting the milo animation file using ConTools and using that instead, with both Guitar and Bass lipsync markers active. Use creative camera cuts to hide that both members are lipsyncing.
  
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 Pyro looks different between different stages, for example having firework sprinklers on smaller stages or huge fireballs on bigger ones. Pyro looks different between different stages, for example having firework sprinklers on smaller stages or huge fireballs on bigger ones.
 +
 +-------------
 +
 +==== ☆ AUTOGENERATED VENUES ====
 +
 +Harmonix built a system that allows the game to automatically generate a venue for you, if no authored venue is found in your MIDI when building. HOWEVER:
 +
 +{{ ::wiki_-_autogen_venue.jpg?600 |}}
 +
 +Using autogenerated camera cuts or lights as //a base to work off of// is fine in moderation, but the wacky results you get from full autogen has that AI-generated stench all over it.
 +
 +You can select which vague theme for it to use for this in Magma. For the love of all gods and deities there is, //NEVER EVER// use the "Aggressive Metal" theme, its pure eye strain.
 +
 +Even a minimal, low effort custom venue is miles better than anything that can be auto-generated.
  
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venue.1744686490.txt.gz · Last modified: 2025/04/15 03:08 by nightmarelyra