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☆ BIG ROCK ENDINGS

:!: WORK IN PROGRESS! :!:

A Big Rock Ending (aka. a BRE) is a mechanic unique to Rock Band, where you can make it so songs that ends in freeform jamming can be marked as an improvisation lane. This is done to make it so a song doesn't become suddenly nigh impossible to full combo or even pass just because the band goes bananas at the end. They're often more common in live versions, but they sometimes occur in studio recording as well.

While a BRE is active, your improvised playing adds score to a separate score counter, and if you manage to hit the last note(s) after the jam you're reward with the bonus points earned while jamming.


☆ WHEN TO CHART THEM

For a BRE to work, you need to have a final note after the jam is done, meaning it should only be used on a chaotic jam section at the very end of the song that then ends in a big bang afterwards.

Some good examples of BREs include:


☆ HOW TO CHART THEM

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To make a BRE work, you'll need to implement them across multiple tracks. Here is how its done:


Events

Go to the place where you want the BRE lanes to start, and place a [coda] text event.

You'll also want to put the [prc_bre] practice section on or before that point.

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Guitar/Bass/Drums/5-Lane Keys

Add notes in all 5 tracks marked as “BRE” or “DRUM FILL”, then extend their length as wanted. Do not mark the final note of the audio, as mentioned earlier.

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Pro Keys

Go to Expert Pro Keys, and add a note in the single lane here labeled as “BRE”. Make sure its identical in length to that of the other instruments.

Do not put this note in on reductions; it will add the BRE lanes to the reductions automatically in-game.

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Pro Guitar/Bass

For Pro Guitar, add notes in all 6 tracks marked as “BRE”, then make sure all notes are the same length as the others. For Pro Bass, only add the notes to the first 4 strings since Pro Bass charts only use those 4.

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Vocals

Vocals are not part of the BRE at all, so you'll simply want to make sure any phrases near the end of the song end before the BRE starts to avoid glitches.

This sadly also means any sung vocals during the BRE has to be removed from the playable chart. Take this into consideration when deciding where to start your BRE, or if its worth having a BRE at all.


☆ OTHER IMPORTANT DETAILS


Space between the end of the BRE and the final note(s)

You'll usually want a 4th or more gap between the end of the BRE jam section and the final note(s) of the song. This is to give the player time to prepare themselves for the final hit and not flub up the ending due to minor timing errors, and the like.

Whatever you do, never ever have the end of the BRE lanes touch the start of a note after it.


Notes underneath the BRE

Despite not actually being playable in Rock Band, you'll still want to author the jamming during the BRE lane for the sake of animations, and for PC clone players seeing as BREs are a Rock Band-exclusive mechanic.

If the stuff being played is so beyond chaotic and messed up its impossible to chart perfectly, some simplification is okay as long as the intent of it is in tact. Stuff like fast random strumming, cymbal swells and keys glissandos is where you'll probably want to thin it out.

Be sure to not have a note start at the exact same time as the beginning of the BRE lanes, otherwise it will glitch out and be visible in-game. To fix this, either leave said note out, or have it start a 128th later.


Sustains

The final note(s) after the BRE lanes should always be unsustained. This is to avoid various glitches.

Notes hidden underneath the BRE lanes can be sustained, as long as the sustain tail doesn't touch or go pass the ending of the BRE lanes.


More Than One Final Note

You can have more than just one note after the end of the BRE lane, and sometimes it will feel weird to not include a little bit of the audio before the final hit. Use your best judgement to determine how much should be actually played after the BRE lane jamming stops, and look at official examples for reference.