Table of Contents

☆ DRUMS

:!: WORK IN PROGRESS! :!:

This page details how to author the standard and pro 4-lane charts for Drums to be played with a drum controller or MIDI drumset.


☆ Introduction

Charting Drums for Rock Band consists of creating a pretty close and mostly accurate representation of the actual drum part in the song. While some adjustments have to be done for things like multiple cymbals and toms on occasion, the basics are mostly 1:1, and can actually teach the player how to perform the song on a real drum kit in a rudimentary way.

To start with, you'll want to understand the basics of playing drums, and which part of the set makes which sounds. Simply playing some Rock Band Pro drums can be enough to get a grasp of this, though looking up drum tutorials online is also useful.

When you're ready to chart, keep in mind which parts of the drum chart usually corresponds to the actual drums:


☆ Layout

  1. Notes - Where you put the playable notes.
  2. Solo Marker - Marks the duration of the note as a solo, meaning it will count your note-hit progress for the section and give you a bonus in-game.
  3. Tom Marker - Marks a note to show up as a tom when playing Pro Drums. Works for Yellow, Blue and Green.
  4. Overdrive - See its own page for detailed explanation
  5. Drum Fill - Marks a spot that will allow you to activate Overdrive.
  6. Roll Marker 1-Lane - Creates a “roll lane” on one drum or cymbal for the duration of it, used for parts with burst rolls or cymbal swells to help make it more playable. Use sparingly!
  7. Roll Marker 2-Lane - Creates a “roll lane” on two drum or cymbal for the duration of it, used for parts with cymbal swells to help make it more playable. However, we recommend not using this one, as the hit window for it is completely messed up and could actually create fake difficulty instead of helping.

0. Double Kick Pedal Note - This note is only for PC clone games. Put any kick pedal drums you'll have to reduce for single pedal in here, and it will allow you to pick the Expert+ difficulty that includes them in those games. See further down on the page for how to handle double bass authoring in Rock Band.

Some of these will be explained in greater detail later.

On the bottom of the MIDI editor window there are additional options next to the play button:


☆ EXPERT

:!: Will add pictures :!:

The hardest difficulty, and the part that should try and be as close as possible to the real song in terms of note density and rhythm. You want it to feel as close to playing the real thing as possible within the limitations of the game itself and the engine. Here are some of the basics to keep in mind:


ADVANCED EXPERT AUTHORING

Disco flips should not be authored on reductions, instead they should be treated like a normal drum beat on there, which means charting hi-hats at the same time as snares even if they technically don't exist in the audio.



☆ HARD

Note Density

Hard drums should in general stick to 8ths, with some 16ths during fills allowed if a song is below 140bpm. You'll want it to feel like playing the song itself but without all the bells and whistles, essentially.


☆ MEDIUM

Note Density

Medium drums should in general stick to 4ths, though if the song is around 120pbm or slower you can have 8th time keepers with some gaps. This means you can chart a constant stream of hi-hats as long as you have a gap before it switches to something else, like a fill or a crash, as an example.

Medium-Specific Limb Rules

Medium shouldn't require full limb independence, and as such you wanna avoid certain things:


☆ EASY

Note Density

Easy drums should in general stick to 4ths, authoring just the skeleton of the rhythm of the song.

Easy-Specific Limb Rules

Easy drums should never have you use more than 2 limbs at once at any time. In practice, this means any individual section of a song should be authored in one of two styles:

You can have different reduction styles between sections, so for example you can have verses with just kicks and snared before moving over to just hands in the choruses.