WORK IN PROGRESS!
This page details how to author the Keyboard, both the 5-lane simplified version and the full Pro Keys experience played on a MIDI keyboard.
The 5-lane part is authored on the “PART KEYS” track.
Pro Keys is authored across multiple tracks:
It also has two separate animation-specific tracks:
Keys are super versatile and you can essentially chart anything to it, though we recommend keeping stuff like live Guitar, Bass, Vocals and Drums to their own instruments for obvious reasons.
The most obvious things to chart is of course piano and keyboard, but you can also do strings, brass, vocoder, samples and anything else you could feasibly recreate on a synthesizer.
You'll want to keep the Pro Keys chart playable with one hand, so don't chart left hand piano and the like at the same time as right hand, due to the limitations of the game. In some cases where its more fun, you can chart left hand piano on 5-lane Keys, however.
Pro Keys should be a realistic, if a bit wrapped, representation of the right hand part of the keys in the song. This means you'll want all the pitches and chords to match exactly what the audio does, which can be a bit of a challenge.
Before even starting on Pro Keys, be sure to learn the basics of music theory; how pitches work, how chords work, how scales work and, of course, how to play a keyboard.
We recommend starting with the Pro Keys chart, and then basing the 5-lane chart on it when you're done.
Some of these will be explained in greater detail later.
On the bottom of the MIDI editor window there are additional options next to the play button:
WORK IN PROGRESS!
WORK IN PROGRESS!
WORK IN PROGRESS!
WORK IN PROGRESS!
While most reduction rules are similar or identical to that of the 5-lane chart, there are some things to keep in mind specifically for Pro Keys.
Overdrive, glissando, trill, solo and BRE markers are only for Expert. Most of them carry over to reductions automatically, though glissando and trill lanes do not work on reductions.
Range shifts work on reductions, but only Hard is allow to change from the initial range set at the start of the song.
5-Lane is a version of the Keys compressed down to 5-button gameplay, playable on both a plastic guitar and a MIDI keyboard. This aims to be a very similar gameplay experience to that of the 5-lane Guitar and Bass charts, and in general follow most of the same rules. You'll usually want to chart Pro Keys first, then do 5-lane using the Pro chart as a reference.
Here are the biggest differences between 5-Lane Keys and 5-Lane Guitar & Bass rules:
Keys allows for 3-note chord shapes that are not permitted on Guitar or Bass:
This is because playing Keys uses different hand movements than playing Guitar/Bass, for example allowing you to easily use your thumb or a second hand while playing.
On Keys you can have sustains that overlap with other notes, without needing to begin or end at the exact same time as them.
For example, you can have a Green sustain, and while holding it you're playing a Red note during it.
Medium and Easy difficulty on Keys can still use all 5 note colors. This in general makes Keys reductions faster to do, as you don't have to wrap stuff as often.
Hard can use some 3-note chords if they're easy shapes, and Medium can use some Red-Orange and Green-Blue chords for 5-lane Keys. However, use them with caution; avoid quick jumps involving them and the like.