☆ VENUE - CAMERA

:!: WORK IN PROGRESS :!:


Camera events picks which camera shots to use in-game. Each event contains a “pool” of multiple shots within the same category, meaning your venue will not look 100% identical each time you play, but it will always follow the cues you have decided.

If your song has Guitar, Bass and Keys charted, some shots might not show up in-game depending on which instruments are picked in gameplay (for example no Keys shots if only Guitar and Bass is picked). As such, you'll want to stack shots on top of each other in these cases, so the game will use a different shot if the priority camera shot is not able to be used. If no backup shot is authored, the game will instead use a random shot.

The priority is usually as follows:

  1. Keys
  2. Guitar
  3. Bass
  4. Vocals/Drums
  5. All

So for example, if you have a Keys and Bass shot on top of each other, the Keys shot will always play if a keyboardist is on stage, and the Bass shot will only play if no keyboardist is present. We recommend first authoring camera cuts the way you'd want them optimally, then go back and add backup shots where needed. However, closeup shots and directed cuts will usually have higher priority than non-closeup or non-directed shots, so keep that in mind when stacking.


Camera Shots - Normal

This is the list of normal camera cuts:


Camera Shots - Directed

These shots uses special pre-made animations along with the camera cuts, and works a little bit differently than normal shots. These special animations sometimes starts a bit before the camera event, with the placement of the event deciding where the biggest oomph in the animation will take place (for example someone running and jumping; the jump will happen on the event itself while the running will occur beforehand).

If authored with the Rock Band 3 method in Reaper, these cuts will also eat up the next camera cut after them, before then stopping on the camera cut after that. As such, we recommend placing a generic camera cut a 128th before the next normal camera cut after the directed cut to make sure it stops where its supposed to.

Its also worth noting that some of the animations in the animation pool of each directed cut will only show up for certain genre animations. For example, [directed_guitar_cam_pt] might look completely different between a Metal song and a Punk song. The character's gender also affect which animations might show up. In general its not something you have to worry too much about, but it's good to keep in mind if you have specific directed shots in mind for your venue.

This is the list of directed camera cuts: