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        <title>beat</title>
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        <description>☆ BEAT

:!: WORK IN PROGRESS! :!:

The Beat track decides how the beat lines will be handled in-game. By default, you can mostly leave it alone, but in some cases it is useful to know how to edit it, particularly when it comes to songs with odd or shifting time signatures.</description>
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        <title>start</title>
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        <description>THE LANE BREAKERS CHARTING WIKI

:!:  WORK IN PROGRESS!  :!:

Welcome to the Lane Breakers charting guide to authoring Rock Band 3 customs! This guide will aim to be a more modern and updated take on the original RBN docs written mostly from scratch to help beginners and veterans alike.</description>
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        <title>venue_camera</title>
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        <description>☆ VENUE - CAMERA
 Basics  Camera  Lights  Post-Processing 
 :!: WORK IN PROGRESS :!:

----------

Camera events picks which camera shots to use in-game. Each event contains a “pool” of multiple shots within the same category, meaning your venue will not look 100% identical each time you play, but it will always follow the cues you have decided.</description>
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        <title>tempomap</title>
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        <description>☆ TEMPOMAPPING

:!:  WORK IN PROGRESS!  :!:

Tempomapping is one of the most important parts of your chart; it is what makes it so the beat of the song syncs up to the audio. You should not chart anything until the tempo map is fully done, as you want your notes to follow the beat. Not only is this to make the charting itself much more sensible, but it also affects elements such as Overdrive, crowd clapping and the animation speed in-game, as they&#039;re all synced to it directly.</description>
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        <description>☆ AGE RATING GUIDE

 :!: WORK IN PROGRESS! :!:

If you ever were unsure about which age rating to give your custom, here is a very over-detailed deep dive into what seems to fit within the FF, SR and M rating labels. This guide will also talk about how to handle slurs, so you don&#039;t end up with a karaoke party where people say a bunch of no-no words and ruins the fun.</description>
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        <description>☆ BIG ROCK ENDINGS

:!: WORK IN PROGRESS! :!:

A Big Rock Ending (aka. a BRE) is a mechanic unique to Rock Band, where you can make it so songs that ends in freeform jamming can be marked as an improvisation lane. This is done to make it so a song doesn&#039;t become suddenly nigh impossible to full combo or even pass just because the band goes bananas at the end. They&#039;re often more common in live versions, but they sometimes occur in studio recording as well.</description>
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        <title>audio</title>
        <link>https://wiki.endlessrenovation.com/doku.php?id=audio&amp;rev=1751935150&amp;do=diff</link>
        <description>:!: WORK IN PROGRESS :!:

☆ AUDIO

This page will help you with setting up the audio used in-game and for charting.

----------

☆ Audio Quality

Its important to use audio that will sound good in game, and be of high enough fidelity where you can actually tell whats going on when charting. Unless no better audio exists, you never wanna go below a 320kbps MP3 in sound quality. Here are some audio sources we recommend:</description>
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        <description>☆ OVERDRIVE

 :!: WORK IN PROGRESS! :!:

This page details how to author Overdrive (OD) for your song.

----------

☆ Introduction

Overdrive is the same thing as Star Power in Guitar Hero: A meter you fill by comboing certain marked parts of a song, and when half-full or more it can be activated to double your points and stop your from failing out while active.</description>
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        <title>advanced_building_troubleshooting</title>
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        <description>Advanced Building &amp; Troubleshooting

:!:  WORK IN PROGRESS :!:

Here are some additional info about advanced techniques that can be used when building a custom, as well as figuring out certain errors that might occur

----------

MILO Editing

:!:  WORK IN PROGRESS</description>
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