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midi_gameplay [2023/04/16 17:56] nightmarelyramidi_gameplay [2025/04/06 03:37] (current) nightmarelyra
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 +====== ☆ MIDI & GAMEPLAY ======
 +
 :!: WORK IN PROGRESS! :!: :!: WORK IN PROGRESS! :!:
  
 The third tab in Magma is where you put in your MIDI and add in additional important gameplay information for your custom. The third tab in Magma is where you put in your MIDI and add in additional important gameplay information for your custom.
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 === 1. MIDI === === 1. MIDI ===
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 Drag and drop your exported MIDI file with your chart into this bar. Drag and drop your exported MIDI file with your chart into this bar.
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 === 2. AUTOGENERATION THEME === === 2. AUTOGENERATION THEME ===
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 If you have no venue in your MIDI, this dropdown menu will determine what kind of autogenerated venue will be used. Be aware that you need playtest sections for this to work, and it is highly discouraged to use an autogen venue for your final released build. If you have no venue in your MIDI, this dropdown menu will determine what kind of autogenerated venue will be used. Be aware that you need playtest sections for this to work, and it is highly discouraged to use an autogen venue for your final released build.
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 === 3. ANIMATION SPEED === === 3. ANIMATION SPEED ===
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 If your chart has wildly fluxating tempos its usually better to pick a animation pool reflecting the highest tempo in the song. For example, if your song jumps between 100bpm and 180bpm, picking "Fast" will usually look the best. If your chart has wildly fluxating tempos its usually better to pick a animation pool reflecting the highest tempo in the song. For example, if your song jumps between 100bpm and 180bpm, picking "Fast" will usually look the best.
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 === 4. HOPO THRESHOLD === === 4. HOPO THRESHOLD ===
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 This determines the note intervals required for a note to automatically become a Ho/Po on Guitar, Bass and 5-lane Keys. In most cases its best to leave this at 170 (default), but for faster songs it might also be worth bumping it up to 250 to make 5-lane Keys more fun to play if playing it on a guitar controller. This determines the note intervals required for a note to automatically become a Ho/Po on Guitar, Bass and 5-lane Keys. In most cases its best to leave this at 170 (default), but for faster songs it might also be worth bumping it up to 250 to make 5-lane Keys more fun to play if playing it on a guitar controller.
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 === 5. VOCAL GENDER === === 5. VOCAL GENDER ===
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 Sadly there is no Non-Binary option like in Rock Band 4, so for NB singers pick which one seems closest to their preferred gender expression and write a note about the vocal gender online when posting your custom. Sadly there is no Non-Binary option like in Rock Band 4, so for NB singers pick which one seems closest to their preferred gender expression and write a note about the vocal gender online when posting your custom.
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 === 6. VOCAL PERCUSSION === === 6. VOCAL PERCUSSION ===
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 Be sure to add a matching animation event in the Vocals track in your MIDI. Be sure to add a matching animation event in the Vocals track in your MIDI.
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 === 7. VOCAL SCROLL SPEED === === 7. VOCAL SCROLL SPEED ===
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 Be sure to test it in-game with Scrolling Vocals on to make sure the lyrics don't trail off the notes. In extreme cases, such as certain Vocaloid songs, it might be impossible to achieve perfect results. Be sure to test it in-game with Scrolling Vocals on to make sure the lyrics don't trail off the notes. In extreme cases, such as certain Vocaloid songs, it might be impossible to achieve perfect results.
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 === 8. VOCAL GUIDE PITCH === === 8. VOCAL GUIDE PITCH ===
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 Changes the volume of the vocal guide pitch in practice mode. Usually best left alone. Changes the volume of the vocal guide pitch in practice mode. Usually best left alone.
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 === 9. TUNING CENTS === === 9. TUNING CENTS ===
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 Allows for advanced pitch information on Harmonies. Best left disabled unless you know exactly what to do with it, as it is not needed. Allows for advanced pitch information on Harmonies. Best left disabled unless you know exactly what to do with it, as it is not needed.
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 === 11. MUTE VOLUME VOCALS / MUTE VOLUME === === 11. MUTE VOLUME VOCALS / MUTE VOLUME ===
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 Changes the volume of stems when missing notes. Best left alone in most cases. Changes the volume of stems when missing notes. Best left alone in most cases.
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 === 12. SONG RATING === === 12. SONG RATING ===
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 Album art should also factor into the age rating, so a song labeled as Family Friendly should have a fairly unobjectionable album cover used in-game for example. In cases where you want to have a lower age rating for a song with an inappropriate album cover, see if there exists different cover art you can use, such as a single cover, best of compilation cover or even just replace it with a picture of the band's logo. Album art should also factor into the age rating, so a song labeled as Family Friendly should have a fairly unobjectionable album cover used in-game for example. In cases where you want to have a lower age rating for a song with an inappropriate album cover, see if there exists different cover art you can use, such as a single cover, best of compilation cover or even just replace it with a picture of the band's logo.
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 === 13. DRUM KIT SFX === === 13. DRUM KIT SFX ===
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 Pick a sound you think will work well with the vibe of the song. Also remember that if you chart a song without multitracks, the drum audio from the song will not cut out while playing fills, so keep that in mind when picking a sound as well. Pick a sound you think will work well with the vibe of the song. Also remember that if you chart a song without multitracks, the drum audio from the song will not cut out while playing fills, so keep that in mind when picking a sound as well.
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 === 14. SOLOS === === 14. SOLOS ===
  
 Used to mark if your song has a solo marker on any instrument for the sake of under-the-hood metadata. This should be done automatically when you import a new MIDI into your project, and is best left alone unless changes are made later to add/remove a solo marker. Used to mark if your song has a solo marker on any instrument for the sake of under-the-hood metadata. This should be done automatically when you import a new MIDI into your project, and is best left alone unless changes are made later to add/remove a solo marker.
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 === 15. PRO GUITAR / PRO BASS === === 15. PRO GUITAR / PRO BASS ===
  
 This determines the tuning for a ProTar chart, with the basic value of 0-0-0-0-0-0 being E Standard. To get a different tuning for chord notations in-game, adjust each number up or down to change the base note of that particular string. This determines the tuning for a ProTar chart, with the basic value of 0-0-0-0-0-0 being E Standard. To get a different tuning for chord notations in-game, adjust each number up or down to change the base note of that particular string.
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 === 16. SONG ID === === 16. SONG ID ===
  
 Used to tell the game the identity of your song, which helps differenciate it from previous versions, alternate charts, etc. Used to tell the game the identity of your song, which helps differenciate it from previous versions, alternate charts, etc.
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 === 17. DIFFICULTY === === 17. DIFFICULTY ===
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   * Bass: Ramones - Blitzkrieg Bop   * Bass: Ramones - Blitzkrieg Bop
   * Drums: Bon Jovi - Livin’ On A Prayer   * Drums: Bon Jovi - Livin’ On A Prayer
-  * Keys:  +  * Keys: Billy Joel - We Didn't Start The Fire 
-  * Vocals: Dinosaur Jr. Feel The Pain+  * Vocals: Blink-182 All The Small Things
  
 **Tier 2 - Solid**  **Tier 2 - Solid** 
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   * Bass: Deftones - Hole In The Earth   * Bass: Deftones - Hole In The Earth
   * Drums: Fleetwood Mac - Go Your Own Way   * Drums: Fleetwood Mac - Go Your Own Way
-  * Keys:  +  * Keys: Maroon 5 - This Love 
-  * Vocals: +  * Vocals: Three Days Grace - I Hate Everything About You
  
 **Tier 3 - Moderate**  **Tier 3 - Moderate** 
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   * Bass: Jefferson Airplane - Somebody To Love   * Bass: Jefferson Airplane - Somebody To Love
   * Drums: Green Day - East Jesus Nowhere    * Drums: Green Day - East Jesus Nowhere 
-  * Keys:  +  * Keys: The Sounds - Living in America 
-  * Vocals: +  * Vocals: Alanis Morissette - Head Over Feet
  
 **Tier 4 - Challenging**  **Tier 4 - Challenging** 
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   * Bass: Disturbed - Inside The Fire   * Bass: Disturbed - Inside The Fire
   * Drums: The Damned - Smash It Up (Part II)   * Drums: The Damned - Smash It Up (Part II)
-  * Keys:  +  * Keys: Owl City - Fireflies 
-  * Vocals: +  * Vocals: Paramore - Brick By Boring Brick
  
 **Tier 5 - Nightmare**  **Tier 5 - Nightmare** 
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   * Bass: Muse - Hysteria   * Bass: Muse - Hysteria
   * Drums: Bullet For My Valentine - Scream Aim Fire   * Drums: Bullet For My Valentine - Scream Aim Fire
-  * Keys:  +  * Keys: Edgar Winter - Free Ride 
-  * Vocals: Aerosmith Walk This Way+  * Vocals: Tenacious D Tribute
  
 **Tier 6 (aka. Devil Tier) - Impossible**  **Tier 6 (aka. Devil Tier) - Impossible** 
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   * Bass: Cannibal Corpse - Hammer Smashed Face   * Bass: Cannibal Corpse - Hammer Smashed Face
   * Drums: Dream Theater - Panic Attack   * Drums: Dream Theater - Panic Attack
-  * Vocals: James Brown - I Got You (I Feel Good) 
   * Keys: Poni Hoax - Antibodies   * Keys: Poni Hoax - Antibodies
 +  * Vocals: James Brown - I Got You (I Feel Good)
    
  
midi_gameplay.1681667798.txt.gz · Last modified: 2023/04/16 17:56 by nightmarelyra