Table of Contents
☆ EVENTS
WORK IN PROGRESS!
The Events track controls 3 different things via text events:
- Gameplay parameters
- Crowd animations
- Practice sections
Here is how to handle each of them:
☆ GAMEPLAY EVENTS
Don't worry, this step is very easy and you don't have to learn any programing languages to make your custom work or the like. For most cases you only need these 3 events to make it build, which should already be in your charting template:
- [music_start] - This tells the game the song has started, which plays a crowd cheering sound effect and activates other crowd interactions like clapping.
- [music_end] - This tells the game the song has ended, making the crowd cheer again. Put this right after the final played note for best effect.
- [end] - Put this when the song should actually end fully, going to the result screen. You wanna make sure there is at least a few seconds between the last played note and this event.
If your song has a Big Rock Ending, you'll also need the [coda] event; put this where the Big Rock Ending lanes start. For more info, see the page about Big Rock Endings.
☆ CROWD EVENTS
With these events you can select which crowd animations to use in-game, as well as turn on or off the crowd clapping along.
General Crowd Animations
These adjust the intensity at which the crowd moves. These animations also changes depending on how well you do while playing.
- [crowd_realtime] - The default state. The crowd stands still and ignores the tempo of the song. Make sure to never have this one active once the song starts, or it will really ruin the concert vibes.
- [crowd_mellow] - The crowd shuffles and sways a bit with the music, good for slower and calmer parts.
- [crowd_normal] - The crowd dances and moves a little with the music, good for mid-tempo or mid-energy parts.
- [crowd_intense] - The crowd goes hard with dancing and movement, good for any intense song or part.
Special Crowd Animations
These stack with the general crowd animations, and are not affected by how well you're playing in-game.
- [crowd_fists_on] - Makes the audience jump up and down with their fists clenched. Good for punk, techno, big choruses and any other part where you wanna get the audience off their feet no matter what.
- [crowd_fists_off] - Turns it off
- [crowd_horns_on] - Makes the audience rock out with their hands held up in the metal horns. Good for metal, hard rock, hardcore and any other heavy music.
- [crowd_horns_off] - Turns it off
- [crowd_lighters_on] - Makes the audience take out lighters and sway slowly back and forth with the lighters to the sky. Looks good for any sort of ballad or slow part in pretty much any genre.
- [crowd_lighters_off] - Turns it off
Clap Events
These events controls if the crowd should clap along to the song or not:
- [crowd_clap] - Makes the crowd clap to every 4th beat
- [crowd_noclap] - Stops the crowd from clapping along
Whether or not you want claps on is pretty subjective, though the general rule is if it would make sense for a crowd in real life to clap along or not. If there is a steady beat it makes sense to clap along, but if its a part without any drums going on it might sound weird, for example.
While the clap sound effect will only play on the 4th beats, you can customize the clapping rhythm a little by turning the claps on and off between beats to make them slower, for example.
☆ PRACTICE SECTIONS
You'll want to add in different section names for multiple reasons, the most obvious being to make practice mode work properly for your song. Practice sections also adjusts some behind the scenes stuff, like gameplay calculations in Tour Mode, or even the visuals of the music video venues.
---> The list of practice sections supported by the game can be found here <---
Be sure to learn some basics of music theory and song structure to find out where to put each section. The most common ones are:
- Intro - The start of the song
- Verse - A verse of the song, the part with most of the detailed lyrics most people don't remember
- Chorus - The chorus of the song, the part everyone sings along to
- Solo - A part of the song where a instrument shows off, such as the guitarist
- Bridge - A part of the song that is a little tonally different from the rest, such as a sad part after the second chorus
- Outro - The ending of the song